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Belmyriel View Profile View Forum Posts Private Message Junior Member
I'm a Gambler Burglar (formerly a Quiet Knife Burglar) and I currently use 4 of the Unseen set and 2 of the Chance set. I swap in 2 of the Pandemonium when I use KO for the bleed. For certain fights though (WL & Defiler) I've been thinking about getting the 4 piece Chance set and swapping that in for when I use Gamblers Strike, that way I can get the silence and the 20% Dev bonus.
Which set or combo of sets do you have: Unseen, Pandemonium, or Chance? I'm brand new to the Moors so I am wondering what stats are most valued here. Unseen set is very powerful set and Unseen + 2 chance is probably must universal. But against reavers and wargs, 2 pandemonium for KO bleed is more effective. Swapping is ideal solution. Agaisnt WLs, 4 chance is very effective, but with a good CC spam and DPS, I kill WLs still faster with Unseen from my experience. The benefit of chance is, for example when you fight 2 creeps at once, one being WL. You can spam cc and silences at WL while killing the other target... it works nicely, the WL can do nearly nothing. ----- Btw, could anyone post ettenmoors sets from beta now when the NDA has been lifted?
Btw, could anyone post ettenmoors sets from beta now when the NDA has been lifted? burglar 4set bonuses: +5% stacking damage bonus on evade +10% run speed knives out: applies a bleed to attackers that stacks 3 times 2set bonus for all sets is ~1900 crit defence. and, as you all know, no more swapping to hit KO
burglar 4set bonuses: +5% stacking damage bonus on evade +10% run speed knives out: applies a bleed to attackers that stacks 3 times 2set bonus for all sets is ~1900 crit defence. and, as you all know, no more swapping to hit KO These are still the level 85 sets, though, aren't they? Last I checked, they don't have the 95s in. (Not that they will necessarily be different; they may be just the same bonuses with upleveled stats, but we don't know for sure yet.) It would make sense to change up some of these sets. Unseen currently has no real value, since you can get the full benefit of that set with coffee. Knives Out is now a QK-only skill, although QK-traited burglars can now use that skill every 1:15 instead of every 2:00. Evades give more bonuses to Gamblers than ever before, so the Chance set will still be attractive. ya If the 95 sets end up as rehashes of the 85s with upgraded stats, I would say most solo Burglars will be rolling TG traits with the Chance set and should just use coffee for their run speed. I say this because of how strong TG is in solo play at the moment compared to QK, and the Chance set is certainly the best complement for TG traitline. MM will also be more popular than it is now on live, and it will continue to shine more in groups more than TG. I think I will only use QK in groups where we have plenty of heals and need the dps. We'll see how it shakes out.
burglar ya 4set bonuses: +5% stacking damage bonus on evade +10% run speed knives ya out: applies a bleed to attackers that stacks 3 times 2set bonus for all sets is ~1900 crit defence. and, as you all know, no more swapping to hit KO Wait, what? No more +5% Dev chance for 15s, stacks four times? D:
Wait, what? No more +5% Dev chance for 15s, stacks four times? D: While it will surely be missed, it has always been too powerful to be honest... Paired with the new jewellery-bonus we would be sitting at 30% dev, 35% crit and an additional +50% crit multiplier. Coupled with all our skills being fast skills, DPS would be insane . I think we will be in a pretty good position when HD launches even without this bonus, RockX did a great job.
These are still the level 85 sets, though, aren't they? Last I checked, they don't have the 95s in. (Not that they will necessarily be different; they may be just the same bonuses with upleveled ya stats, but we don't know for sure yet.) No, they are not 85 sets because the bonuses are diffrent. Those setbonuses are new and will stay. The stats have been scaled up but not finalized.
While it will surely be missed, it has always been too powerful to be honest... Paired with the new jewellery-bonus we would be sitting at 30% dev, 35% crit and an additional +50% crit multiplier. Coupled with a
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