Tuesday, December 30, 2014

Ubisoft run double up this year and let not one, but two games in the Assassin


Ubisoft run double up this year and let not one, but two games in the Assassin's Creed series. Joel has already told you what he thinks about the PS4 title Unity, but what about the cargo gene-exclusive Rogue? Live it up to the series tim 'standard or is it a cheap trick to grab the players' money?
Shay Patrick Cormack is an assassin. Together with his companions, he sails around the seas around North America and fights Templars and much more. Shay is not fully satisfied with life. He criticizes his superiors and question their actions. After a catastrophic event turns Shay against their brothers and sisters and adhere instead to the Templar order and is forced to hunt down his former friends.
Assassin's Creed: Rogue should tim have the honor to it trying to turn on Assassin's tim Creed concept, which frankly getting a bit trite at this point. To get to play as a Templar sounds exciting and different and could be the revival of the series need. Unfortunately, tim it is not so. When Shay after a few hours decides to change the page does not change much. In addition to a new set of clothes do I do exactly tim the same things I have done in every other Assassin's Creed games. I climb, sneak and fight as usual.
Ubisoft has tried to put a spin on the whole by introducing a number of new gameplay elements. During the fighting at sea can my ship now boarded by enemies and when I am in the country I must be on my guard to avoid being attacked by assassins hiding in the bushes. Again, this is news that sounds exciting in theory but fail to make any real difference.
When other ships completes me, I must quickly kill the invading enemies before my crew decreases too much in number. The only difference from to board other ships are what boat combat of unfolding on. And to keep track of hidden assassin breaks off the pace, forcing me to spend too much time on listening for whispers and repel enemies that with a single attack can steal almost all of my health. It feels like Ubisoft picked this particular mechanics of the series' multiplayer mode, as this is sadly absent. Even the whispers tim you hear are taken directly from the multiplayer mode.
In addition to this, there are a couple of small news that some new weapons and the like but otherwise Rogue extremely similar to last year's Black Flag. In fact, there are so similar that I some times forget that it concerns a completely new game. Some environments, such as the cold northern seas, feel fresh but I quickly becomes bored when I have to spend time in New York from Assassin's Creed III again.
Rogue fought between some four and three in the series and is the last part of America trilogy. Several familiar faces pop up here and we get amongst others see again Adewale from Black Flag and Haytham and Achilles from the AC III. This helps to put the game more chronologically between the two previous parts, and some of these reunions are real nice.
However, what does not work so well is the game's storyline. The story does its best to tie a tie between Shay and his friends in Assassin-Brotherhood to create an emotional reaction when I then forced to confront them. Unfortunately, absent the reaction when the characters never get enough space to develop into something more than generic assassin. The characters tim that appear on the Templar-side is not better either, and the script lacks real historical events that tie in with the same way as their predecessors.
With that said, they are not entirely absent. A specific event that happens a couple of hours into the game when Shay visiting Europe belongs to the series' most spectacular and intense. The entire sequence is reminiscent actually more of Naughty Dog's Uncharted series than Assassin's tim Creed but it is still the highlight tim of an adventure that otherwise lacks real peaks.
Assassin's Creed: Rogue is moreover no way game. It is significantly shorter than the previous parts and Ubisoft have tried to dilute the playing time through a long list of side quests and items to collect. The problem is that for the first time in the Assassin's Creed games do not feel like doing any of this. I do not get the classic feeling of wanting to climb each tower to synchronize the map or spending hours hunting treasures of the map. Instead, I find myself bored and sneglandes other games that are screaming for my attention.
Rogue feels more than anything else as an expansion to the Black Flag. The graphics are the same, character tim animations are pretty much exactly the same and the arrangement is virtually unchanged. This is not entirely negative, then the Black Flag was and still is a great game. Are you just looking for more, you will not be disappointed in the Rogue. However, if you expect a radically different uppleve

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